
The HD remaster fixes a lot of these issues by re-localizing most of the game’s dialogue, even down to some character names. Others, while they might have made sense in the original Japanese text, ended up as complete gibberish in English. While not all games are going to be perfect, Legend of Mana in particular suffered from a severe case of tone inconsistency that would make some dialogue lines feel incredibly out of place. Another important aspect was how poorly done the localization was. Part of it was due to the fact that there were so many intertwining stories that would expand on the lore of the world. One of the more grating aspects of the original game was just how “disjointed” its story was. Legend of Mana Review – A Story That Makes Sense Best of all, players also have the choice to play the game with the newly arranged or original soundtracks and can change them on the fly whenever they want. All of these compositions can also be enjoyed directly from the game’s menu at any point during the course of the game. The new soundtrack features orchestral performances of all of the original soundtracks featuring new arrangements with plenty of added instrumentation and vocals. The game’s music has also been revamped, and I can confidently say that in this corner, Square Enix did a very good job. It’s not a deal-breaker of course, but in some instances, it would border on looking like an unfinished sketch made by someone who was overly enthusiastic about the photoshop smudge tool. This is likely because the HD remaster had to “fill in” certain details that were left out due to the rather limited graphics capabilities of the original game. In some cases, the HD backgrounds also felt a little lazy and almost less detailed than their originals. With the remaster, however, I kept getting distracted by the fact that my comparatively blocky, 16-bit character popped out a little too much.


characters, enemies), as well as background art that made it look consistent. The original game had pixel art for both foreground objects (ie. One of the only gripes I have about the graphics in this new remaster, however, is how the high-definition artwork can look incredibly out of place next to the pixel art style of characters and enemies. ~Comparison of the new art style (left) versus the old pixel art (right).~ Character art in dialogue boxes has also received the same treatment and is a wonderful improvement on the game’s already stellar character designs. Square Enix shared a few comparisons on their official Japanese website, but it seems as though the dev team drew over the original background art to get a “storybook aesthetic”. It stays truthful to the original art, too, down to the minute details of things like the cups and food in the main character’s living room. The remastered game provides even greater fidelity to the already detailed art of the game, overhauling practically every location in the game. The vibrant colors and unique flora and fauna designs do a fantastic job of immersing the player in the game’s virtual storybook. Even in its original release, the game had some impressive pixel design that drew inspiration from artbooks and classic Disney animation. The detail and beauty of Legend of Mana‘s artwork are, of course, undisputed.

Legend of Mana Review – Art Brought to Life In other words, if it was considered badly done in the original game, then it better be gone or fixed in this version. However, I will still be covering some aspects of the game that I consider issues that could or should be addressed in this release, namely about navigation and game mechanics. In this review, I’ll try my best to avoid criticism about the game itself rather, I’ll try to focus on the changes and additions made specifically for the Legend of Mana HD remaster.
